Loot System
Item Drops
All encounters have a specific loot table.
Item drops are based on random number generation and percentage chance.
Lower-level encounters will have basic item drop potential while higher-level encounters will have more valuable sought-after item rarity drops.
Loot Table Allocation Example:
Crystals of Fate will consist of limited edition quantities for specific rarities of item NFTs rare and above. These items are represented as Non-Fungible Tokens and can be freely traded by players.
Item Loot Table Encounter Drop
Rarity
Percentage %
Total Supply
-
-
-
-
Perojin Raider
Common
49.34%
Unlimited
Aspiring Mage
Common
45.33%
Unlimited
Ancient Soldier
Rare
4.33%
5000
Goblin Raider
Epic
1%
2500
Notes:
The above loot table is purely an example to demonstrate how loot is allocated in Crystals of Fate.
Last updated
Was this helpful?